

Path of Exile is a Hack and Slash MMORPG with a dynamic battle system that does not require a target to use abilities.You can compete in player-versus-player activities as well as using the same combat mechanics featured in other modes. Diablo 3 is a Hack and Slash MMORPG that features a cooperative mode for the main storyline along with many additional dungeons, levels and locations.Best Hack and Slash MMO Games of all time Playing together with friends and competing with others opens an infinite number of possible strategies, and the style of each player may bring something new to the already existing game. The multiplayer modes add much more depth to Hack and Slash MMO Games. Usually, it can be balanced by grouping up with other players. Just like other team-based combat systems, each class ib hack and slash games has its pros and cons. You can use different combinations of abilities to create one more powerful attack, or the flexible skill system may allow you to change abilities outside of combat.

Simple control mechanics in Hack and Slash MMO Games allow the players to perform most of their attacks with a relatively small number of buttons. In essence, bows can be used for ranged attacks swords are for cutting enemies maces can stun a large group of enemies finally, spells can annihilate all the enemies at once. Different types of those allow performing various attacks. The weapons and abilities are usually interchangeable, and that adds flexibility and depth to the gameplay. KANZO main motive is that it will be totally community based - players can request adding or removing features such as weapons, player speed, new chapters etc.One of the main aspects of Hack and Slash MMO Games is the combat system that revolves around players having some weaponry to perform "hacking and slashing" on the enemies. KANZO AIMįrom all of this, KANZO aim is to revamp and rebuild the vibes of the players favorite hack and slash games by trying something different that’s visually appealing. While making KANZO I came to know that one man can do great things alone and can be a one man army, the thing that’s the inspiration for me is I started communicating with Discord’s indie game community and discussing certain daily life topics. Just sharing some random things which I encountered while development. You may be guessing why everything is in Prototype Phase, the reason for that is I am still learning to make it as much polish and as much EPIC I can, as I am developing it alone it ask for time and good skills, once I will be satisfied with Prototype I will merge every system to come up with a nice polished build. One more thing I would like to include is a laser beam-combo, a skill that gives to KANZO the ability to fire laser beams from his katana to kill enemies.

I have also implemented a teleport, a rage system and a shadow strike ability like in Middle-earth: Shadow of Mordor which make the game much fun and challenging and feels good when you end up with combinations of the three. while the player advances through the stages, the game changes some of the abilities of the character and reduce the health of KANZO, players now have to take enemy faster to survive and gain the XP needed to increase the charge of the abilities! I also consider the ability system and the katana system nice twists of the game, i.e. There are very few games which have fast-paced hack and slash mechanics and a shooting system that works together with an adaptive parkour system. Which are some of the elements that make KANZO unique? I am making a level for this one just getting new ideas and concepts. As I first started making it as a Third person shooter, but later on I played some Devil May Cry and Metal Gear Rising I changed the concept and give him the KATANA, but he can also use rifles, pistol and other weapons.
